25
Feb
14

Hârn: Genisis – Overview of Hârn

HÂRN: GENISIS – OVERVIEW OF HÂRN
PREVIOUS: HÂRN: GENISIS – CAMPAIGN INTRODUCTION
NEXT: HÂRN: GENISIS – OVERVIEW OF GENISIS

This is an overview of the campaign setting, much of it snatched from the Wikipedia article on Hârn.

Hârn, as a campaign setting, is a mid-evil, fantasy role-playing game. It is notable for having a high level of realism and low level magic, though many of the standard fantasy races (elves, dwarfs, orcs, etc.) are present. Its societies are largely based on Norman Britain during the Middle Ages.

The planet Kèthîra, on which Hârn is situated, is one of seven linked parallel worlds collectively known as Keléstia. Among the other worlds in the family are Terra (or Earth); Yàsháin, a high-magic world which is the afterlife of Kèthîra; Midgaad, a parallel of Tolkien’s Middle-earth; and the Blessed Realm, a parallel of the land of the same name in Tolkien’s works. It is suggested that the ancestors of Kèthîra’s Sindarin (elves) and Khuzdul (dwarfs) came from Midgaad to Kèthîra; in the case of the elves this is a stopping off point on a longer journey to the Blessed Realm.

The written history and events of Hârn are current up to a specific point in time, the first day of the year 720. Our game began near the end of the second month, Peonu. The specifics of the world history are beyond the scope of this post and largely irrelevant to our game, but the gods of Kèthîra play an important role in the isle of Genisis and my character’s story.

The specifics differ slightly from religion to religion, but they generally share key points. After the creation of Keléstia, the great First Gods each tried to take control of Kèthîra and the other worlds. There powers were so great, that they risked destroying Keléstia outright in the battle. Lesser gods, acting as their champions, were created to compete in their place. While still powerful, there power was not great enough to destroy the world in the ensuing conflict.

Eventually, a truce was called between the lesser gods, known as the Concordat. The Concordat forbids direct action between the gods and limits the interference of deities in the affairs of lesser beings. Still, the gods are allowed and do influence their will upon the world and attempt to weaken the other gods’ positions through their faithful and other, manipulative methods.

Map of Hârn

PREVIOUS: HÂRN: GENISIS – CAMPAIGN INTRODUCTION
NEXT: HÂRN: GENISIS – OVERVIEW OF GENISIS
Advertisements

0 Responses to “Hârn: Genisis – Overview of Hârn”



  1. Leave a Comment

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s


Archived Logs

Enter your email address to subscribe tothese logs and receive email notifications when new ones are posted.

Join 190 other followers


%d bloggers like this: